Taos API Reference
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    Class ClusterCullPass

    Compute cluster cull for a ClusteredMesh: one thread per cluster tests frustum + normal-cone backface + optional Hi-Z occlusion, compacts survivors into a visible-cluster list, and writes the non-indexed drawIndirect args.

    The visible list + draw-args are graph transients so the graph orders cull → draw automatically; the persistent counter buffer (countBuffer) doubles as a CPU readback source for "drawn / total" stats.

    Hierarchy (View Summary)

    Index

    Properties

    name: "ClusterCullPass" = 'ClusterCullPass'

    Human-readable identifier used in graph node labels and error messages.

    countBuffer: GPUBuffer

    Persistent atomic counter — also COPY_SRC so callers can read the visible count.

    Methods