Taos API Reference
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    Class ClusteredMesh

    GPU-resident clustered mesh: the four storage buffers a vertex-pulling cluster pass binds. Owns its buffers; call destroy to release them. Built from the COMPACT PackedClusterData (quantized vertex pool + u8 indices).

    Index

    Constructors

    Properties

    clusterCount: number
    vertexBuffer: GPUBuffer
    meshletVertexBuffer: GPUBuffer
    localIndexBuffer: GPUBuffer
    clusterBuffer: GPUBuffer
    bounds: { centerX: number; centerY: number; centerZ: number; radius: number }
    quant: QuantGrid

    Dequantization grid for vertexBuffer — feed to the draw-pass uniforms.

    lodBuffer?: GPUBuffer

    Per-cluster LOD-DAG records (CLUSTER_LOD_FLOATS each), present only when built from a buildClusterDag result. Bound by the cull pass for continuous-LOD cut selection.

    lodLevels: number

    Number of LOD levels (1 = single-LOD mesh, no hierarchy).

    Methods