Model matrix of the clustered mesh.
Un-jittered camera view-projection.
Camera world position (transformed to model space for the cone test).
OptionalcullMaster enable for frustum + cone culling (default true).
OptionalocclusionEnable Hi-Z occlusion (requires a hiz dep + valid mip info; default false).
OptionalhizHi-Z mip-0 size and mip count (from HiZPass); mipCount 0 disables occlusion.
OptionalhizOptionalmipOptionalreversedDefaults to the context's reversed-Z setting.
OptionalconeNormal-cone backface culling (default true). Turn OFF for shadow views — back-facing clusters still cast shadows.
OptionalshadowSkip the frustum near plane (default false). Enable for directional-shadow ortho views so casters in front of the cascade box aren't wrongly dropped.
OptionallodEnable continuous-LOD cut selection (requires a DAG mesh with a lodBuffer).
OptionallodProjection scale = viewportHeight / (2·tan(fovY/2)); converts world error → pixels.
OptionallodScreen-space error threshold in pixels (smaller = more detail). Default 1.
OptionallodNear distance clamp for the projection (default 0.05).
Per-frame cull parameters for ClusterCullPass.updateParams.