Taos API Reference
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    Class ClusterGBufferPass

    Writes a ClusteredMesh into the ENGINE deferred G-buffer (albedo+roughness, encoded world-normal+metallic, emissive, depth — loadOp: 'load') by vertex pulling + one drawIndirect over the cull pass's visible-cluster list. Lets the stock DeferredLightingPass light clustered geometry unchanged. The params/params2/params3 targets are left to their cleared defaults (DefaultLit dielectric), so it only attaches the first three color targets.

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    Properties

    name: "ClusterGBufferPass" = 'ClusterGBufferPass'

    Human-readable identifier used in graph node labels and error messages.

    Methods