Taos API Reference
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    Interface ClusterGBufferParams

    Per-frame draw parameters for ClusterGBufferPass.updateParams.

    interface ClusterGBufferParams {
        model: Mat4;
        viewProj: Mat4;
        albedo: [number, number, number];
        roughness: number;
        metallic: number;
        colorMode: number;
        heightScale?: number;
        texScale?: number;
    }
    Index

    Properties

    model: Mat4
    viewProj: Mat4

    Camera view-projection used to rasterize the clusters (jittered, to match the engine's mesh draws).

    albedo: [number, number, number]

    Base albedo (linear RGB) when colorMode is 0.

    roughness: number
    metallic: number
    colorMode: number

    0 = flat material albedo, 1 = per-meshlet debug coloring.

    heightScale?: number

    TERRAIN variant only: world height that maps to the snow line (for the splat blend).

    texScale?: number

    TERRAIN variant only: triplanar texture tiling (world units → UV).