OptionalqualityOptionalheightVertical height-map scale in world units.
OptionalworldSquare world extent in world units.
OptionalpagesVirtual pages per side.
OptionalboundedKeep every page resident (finite slab) instead of streaming.
OptionalseedWorld-generation seed.
OptionalwireframeRender as wireframe (debug).
OptionalheightmapAuthored heightmap asset ref (raw LE uint16 .r16, or a grayscale
image). Absent = procedural heights.
OptionalsplatSplat weight-map refs: RGBA of splatA weights layers 0-3, splatB
layers 4-7. Absent = procedural height/slope splatting.
OptionalsplatOptionalholeHole mask asset ref (grayscale image; texel ≥ 50% = hole punched through render, shadows, picking and physics). Absent = no holes.
OptionalcolorPainted color/tint map asset ref (RGBA overlay; rgb centered at 0.5, a = paint opacity). Absent = no tinting.
OptionalautoshaderAutoshader hybrid: unpainted splat texels fall back to the procedural height/slope rule instead of the base layer.
OptionalregionsRegion streaming: Content-relative folder of sparse r{rx}_{rz}.r16
height tiles. Non-null replaces the single heightmap source.
OptionalregionWorld meters per region side.
OptionalregionInterior sample cells per region side (tiles carry +1 samples).
OptionalregionRegion streaming ring radius.
OptionalstreamingVT page streaming ring override (0 = engine default).
OptionaltreeCast authored-tree shadows from the cone impostor instead of the full model (one cascade batch instead of one per primitive). Default true.
OptionalfloorWorld height outside the heightmap rect (sea level).
OptionallayersAuthored material layers (up to 8). Empty = the 4 procedural defaults.
OptionalcollisionBuild a static physics heightfield from the authored heightmap.
OptionalcollisionCollider samples per side (power of two).
OptionalgrassGrow the grass detail layer.
OptionalgrassBit i set = splat layer i contributes grass density.
OptionalgrassBlades per square meter where the masked weight is 1.
OptionalgrassMean blade height in meters.
OptionalgrassBlades draw out to this camera distance (meters).
OptionaltreesScatter the tree layer.
OptionaltreeBit i set = splat layer i can grow trees.
OptionaltreeAverage spacing between trees in meters.
OptionaltreeTrees draw out to this camera distance (meters).
OptionaltreeAuthored tree model asset ref (.glb/.gltf); absent = built-in pine.
A CDLOD heightmap
Terrain(seetaos/terrain).