Taos API Reference
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    Interface TerrainLayerDoc

    One authored PBR material layer of a Terrain. Texture refs are asset guids (or legacy project-relative paths).

    interface TerrainLayerDoc {
        albedo?: string;
        normal?: string;
        roughness?: string;
        displacement?: string;
        repeat?: number;
        tint?: [number, number, number];
        metallic?: number;
        blend?: number;
        dispAmplitude?: number;
    }
    Index

    Properties

    albedo?: string
    normal?: string
    roughness?: string
    displacement?: string
    repeat?: number

    World units per texture repeat.

    tint?: [number, number, number]

    Albedo multiplier.

    metallic?: number
    blend?: number

    Height-blend sharpness (0 = linear crossfade).

    dispAmplitude?: number

    Near-field vertex displacement amplitude in world units (0 disables).