OptionalalbedoOptionalnormalOptionalroughnessOptionaldisplacementOptionalrepeatWorld units per texture repeat.
OptionaltintAlbedo multiplier.
OptionalmetallicOptionalblendHeight-blend sharpness (0 = linear crossfade).
OptionaldispNear-field vertex displacement amplitude in world units (0 disables).
One authored PBR material layer of a
Terrain. Texture refs are asset guids (or legacy project-relative paths).