A static physics body (Godot StaticBody3D) that builds ONE compound collider from every descendant ColliderDoc (stopping at nested bodies). The way to author level collision as an editable hierarchy of shapes.
StaticBody3D
Optional
A static physics body (Godot
StaticBody3D) that builds ONE compound collider from every descendant ColliderDoc (stopping at nested bodies). The way to author level collision as an editable hierarchy of shapes.