Taos API Reference
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    Interface StaticBodyDoc

    A static physics body (Godot StaticBody3D) that builds ONE compound collider from every descendant ColliderDoc (stopping at nested bodies). The way to author level collision as an editable hierarchy of shapes.

    interface StaticBodyDoc {
        type: "StaticBody";
        layer?: number;
        mask?: number;
        friction?: number;
        restitution?: number;
    }
    Index

    Properties

    type: "StaticBody"
    layer?: number
    mask?: number
    friction?: number
    restitution?: number