A single collision shape (Godot CollisionShape3D). Pure geometry at the GameObject's transform — it has no body of its own; the nearest ancestor StaticBodyDoc gathers it into one compound body.
CollisionShape3D
Optional
Box half-extents.
Radius (sphere / capsule / cylinder).
Capsule / cylinder half-height (cylindrical section, local Y axis).
A single collision shape (Godot
CollisionShape3D). Pure geometry at the GameObject's transform — it has no body of its own; the nearest ancestor StaticBodyDoc gathers it into one compound body.