Taos API Reference
    Preparing search index...

    Class ClusterShadowPass

    Renders a ClusteredMesh into a directional shadow map's cascades — one compute cull (frustum only; cone culling OFF and the near plane skipped, since back-facing / in-front casters still shadow) + one depth-only vertex-pulling drawIndirect per cascade, loading into each layer. Lets clustered geometry cast CSM shadows alongside regular meshes.

    Self-contained (owns its cull + depth pipelines and per-cascade uniform/counter buffers); drives a DAG mesh at LOD 0 (full-res) for stable shadows.

    Hierarchy (View Summary)

    Index

    Properties

    name: "ClusterShadowPass" = 'ClusterShadowPass'

    Human-readable identifier used in graph node labels and error messages.

    Accessors

    Methods