Taos API Reference
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    Variable GEO_GROUND_ALBEDOConst

    GEO_GROUND_ALBEDO: [number, number, number] = ...

    Ground albedo for the geo sky: feeds the dome's single-scatter bounce term, the multi-scatter LUT's ground-bounce bake, and the below-horizon ground tone. Cool-tinted so the horizon reads as haze rather than the engine default's earthy tan (a brown band over real imagery). Since the MS LUT bake gained a physical ground bounce, this no longer needs to be artificially bright to fill the grazing-ray extinction zone — brighter values now blow the horizon band out to white (screenshot-verified).