Taos API Reference
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core
CLUSTER_GBUF_NORMAL_FORMAT
Variable CLUSTER_GBUF_NORMAL_FORMAT
Const
CLUSTER_GBUF_NORMAL_FORMAT
:
GPUTextureFormat
= 'rgba8unorm'
G-buffer normal target: rgb encoded world normal (n*0.5+0.5), a = metallic.
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G-buffer normal target: rgb encoded world normal (n*0.5+0.5), a = metallic.