Taos API Reference
    Preparing search index...

    Variable CLUSTER_DESC_FLOATSConst

    CLUSTER_DESC_FLOATS: 16

    Floats per GPU cluster descriptor (64 bytes). Layout (std430-friendly), matching the Cluster struct in the cluster shaders:

    [0..3]   boundsCenter.xyz, boundsRadius   (f32)
    [4..7] coneAxis.xyz, coneCutoff (f32)
    [8..11] coneApex.xyz, _pad (f32)
    [12..15] vertexOffset, triangleOffset, (u32)
    vertexCount, triangleCount