Const
Froxel volume resolution (X = Y = Z). 32³ matches Hillaire / Unreal's aerial-perspective camera volume — the haze signal is low-frequency, so a trilinear tap out of 32³ resolves it; screen resolution buys nothing.
Froxel volume resolution (X = Y = Z). 32³ matches Hillaire / Unreal's aerial-perspective camera volume — the haze signal is low-frequency, so a trilinear tap out of 32³ resolves it; screen resolution buys nothing.