OptionaltintAlbedo multiplier. Defaults to white.
OptionalmetallicMetallic constant for the layer. Defaults to 0.
OptionalrepeatWorld units covered by one texture repeat. Defaults to 32.
OptionalblendHeight-blend sharpness: how strongly this layer's displacement biases the layer transition (0 = classic linear crossfade). Defaults to 0.5.
OptionaldispNear-field vertex displacement amplitude in world units — how far the layer's displacement map pushes terrain vertices near the camera (authored splat mode only; 0 disables). Defaults to 0.25.
Per-layer style knobs mirrored into the shader's LayerStyle UBO.