Taos API Reference
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    Interface TerrainLayerStyle

    Per-layer style knobs mirrored into the shader's LayerStyle UBO.

    interface TerrainLayerStyle {
        tint?: [number, number, number];
        metallic?: number;
        repeat?: number;
        blend?: number;
        dispAmplitude?: number;
    }
    Index

    Properties

    tint?: [number, number, number]

    Albedo multiplier. Defaults to white.

    metallic?: number

    Metallic constant for the layer. Defaults to 0.

    repeat?: number

    World units covered by one texture repeat. Defaults to 32.

    blend?: number

    Height-blend sharpness: how strongly this layer's displacement biases the layer transition (0 = classic linear crossfade). Defaults to 0.5.

    dispAmplitude?: number

    Near-field vertex displacement amplitude in world units — how far the layer's displacement map pushes terrain vertices near the camera (authored splat mode only; 0 disables). Defaults to 0.25.