World XZ of the heightmap's (0,0) texel — the rect's min corner.
World span (XZ) the heightmap covers.
OptionalheightNormalized height (texture R in [0,1]) is multiplied by this to reach
world units. Defaults to the system's current heightScale.
OptionalfloorWorld-unit height returned outside the heightmap rect — the sea level a finite island sits in. Defaults to 0.
OptionaldataOptional CPU copy of the normalized height field (row-major
width × height, same data the texture was built from). When provided,
TerrainSystem.heightAt / normalAt become available — character
grounding, foliage seating and colliders read from it.
Maps the heightmap texture passed to TerrainSystem.setHeightmap onto world space.