OptionalprobesOptionalwaterWorld (x, z) → water surface height (y). Defaults to a flat sea at Buoyancy.waterLevel. Set this to the ocean's surface query.
OptionalwaterFlat-sea fallback height when no waterHeightAt is given. Default 0.
OptionalstrengthBuoyancy over-force. At rest the body settles where average submersion
equals 1/strength, so values >1 keep it riding near the surface.
Default 1.5.
OptionalsubmergeDepth (m) over which a probe ramps from 0 to fully submerged — think of it as the probe's vertical thickness / the hull draft. Default 1.
OptionaldragVertical velocity drag while submerged (per probe). Higher = less bob. Default 1.2.
OptionaldragHorizontal water resistance, applied at the body's center of mass (NOT at the probes — a lateral force below the COM would pitch the hull under at speed). Scales with the submerged probe fraction. Default 0.4.
Local-space probe offsets. When omitted, four probes are auto-placed at the corners of the sibling RigidBody's box footprint.