Taos API Reference
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    Interface SkinnedGeometryFeatureOptions

    interface SkinnedGeometryFeatureOptions {
        drawItems: () => readonly SkinnedDrawItem[];
        instancedBatches?: () => readonly SkinnedInstancedBatch[];
    }
    Index

    Properties

    drawItems: () => readonly SkinnedDrawItem[]

    Per-frame callback that returns the active skinned draw items. The engine doesn't yet bucket SkinnedMesh objects from the scene-graph traversal, so the app supplies them directly.

    instancedBatches?: () => readonly SkinnedInstancedBatch[]

    Optional per-frame GPU-instanced batches (repeated skinned geometry sharing a mesh+material+palette — e.g. a level's reused mesh library). Drawn after drawItems into the same GBuffer.