Name of the Signal property on the emitting component (e.g. 'died').
Persistent id of the target GameObject (may be the emitter's own object).
Doc type of the target component; the first match on the object wins.
Method name invoked on the target component with the emit arguments.
An editor-authored signal connection carried on the emitting component's doc: when the
Signalproperty named signal on that component emits, call method on the first component of doc-type targetType on the GameObject whose persistent id is target, forwarding the emit arguments. Wired after instantiation (when every object exists) bywireSignalConnections— seesignal_connections.ts.