Taos API Reference
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    Interface OceanSeaLevelRegion

    A circular region where the water surface sits at a different level than the base sea — a mountain lake, a lowered pond.

    interface OceanSeaLevelRegion {
        x: number;
        z: number;
        radius: number;
        offset: number;
    }
    Index

    Properties

    Properties

    x: number

    Region center, world X.

    z: number

    Region center, world Z.

    radius: number

    Radius (m). The offset is flat within ~80% of this and feathers to 0 at the edge — put the edge inside a terrain basin wall so the ramp hides.

    offset: number

    Height offset (m) added to the base ocean level inside the region.