Taos API Reference
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    Interface JointMatrixSource

    Anything that exposes a skeleton and its current per-joint global (model-space) matrices — both Animator and AnimatedModel qualify. A BoneAttachment reads from one of these to follow a bone.

    interface JointMatrixSource {
        skeleton: Skeleton;
        globalJointMatrices: Float32Array;
    }
    Index

    Properties

    skeleton: Skeleton
    globalJointMatrices: Float32Array