OptionalpositionLocal position offset applied in the bone's space (e.g. the muzzle tip ahead of the hand bone).
OptionalrotationLocal rotation offset applied after the bone's rotation.
OptionalinheritWhen true (default) the GameObject also takes the bone's scale; set
false to keep the attachment at unit scale (usual for a weapon/effect on a
model whose root carries an import scale you don't want to inherit).
Construction options for BoneAttachment.