Pins the GameObject to a skeleton joint of an Animator/GltfModel on the same object or an ancestor (gun muzzle / weapon socket / effect emitter).
Animator
GltfModel
Optional
Joint index within the source skeleton.
Local position offset in bone space.
Local rotation offset (quaternion xyzw).
Inherit the bone's scale (default true).
Pins the GameObject to a skeleton joint of an
Animator/GltfModelon the same object or an ancestor (gun muzzle / weapon socket / effect emitter).