Taos API Reference
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    Interface BakedLightmapDoc

    A baked-lightmap volume (Godot LightmapGI equivalent). atlas is the project-root-relative POSIX path of the tall, vertically-sliced lightmap EXR (each slice sliceHeight texels tall, stacked into a 2D-array texture); mapping points at the lightmap_users.json produced from the Godot bake (per-instance node name → atlas slice + UV rect). At runtime the overlay is additively composited over the lit HDR for every sibling/scene GltfModelDoc whose nodes match the mapping. See the lightmap_level sample for the standalone reference.

    interface BakedLightmapDoc {
        type: "BakedLightmap";
        atlas?: string;
        mapping?: string;
        sliceHeight?: number;
        intensity?: number;
    }
    Index

    Properties

    type: "BakedLightmap"
    atlas?: string

    Root-relative POSIX path of the lightmap atlas EXR (tall, sliced).

    mapping?: string

    Root-relative POSIX path of the lightmap_users.json mapping.

    sliceHeight?: number

    Height in texels of each atlas slice (Godot bakes 512). Default 512.

    intensity?: number

    Overlay intensity multiplier. Default 1.