Fetch a raw little-endian uint16 height field (e.g. the terrain stitcher's
.r16 output) into an r16float texture + normalized CPU field. No
denoising is applied — 16-bit sources don't have the 8-bit/JPG noise the
image loader blurs away. Square fields can omit resolution (inferred
from the byte length).
Fetch a raw little-endian uint16 height field (e.g. the terrain stitcher's
.r16output) into anr16floattexture + normalized CPU field. No denoising is applied — 16-bit sources don't have the 8-bit/JPG noise the image loader blurs away. Square fields can omitresolution(inferred from the byte length).