Every Collider under root that belongs to the body at root — i.e.
the whole subtree, but NOT colliders inside a nested StaticBody (which
owns its own subtree). Mirrors Godot's "a CollisionShape3D belongs to its
nearest ancestor physics body". Exported for testability.
Every Collider under
rootthat belongs to the body atroot— i.e. the whole subtree, but NOT colliders inside a nested StaticBody (which owns its own subtree). Mirrors Godot's "a CollisionShape3D belongs to its nearest ancestor physics body". Exported for testability.