Rebuilds buf with wireframes for every collision shape currently in the
world, placed at each body's LIVE transform. Reads
PhysicsWorld.debugShapes; bodies with no debug description (mesh /
hull) contribute nothing. color is the line RGB (default a bright green,
Godot-style).
Rebuilds
bufwith wireframes for every collision shape currently in the world, placed at each body's LIVE transform. Reads PhysicsWorld.debugShapes; bodies with no debug description (mesh / hull) contribute nothing.coloris the line RGB (default a bright green, Godot-style).