Resolve and connect every pending connection. Unresolvable rows (missing
target object / component / method, or a signal name that isn't a
Signal property) warn and are skipped — an authored connection going
stale must not break scene load.
One unsubscribe function per successfully wired connection. The
instantiators discard these (the connections live as long as the scene);
hosts that rebuild incrementally (the editor) keep them to unwire.
Resolve and connect every pending connection. Unresolvable rows (missing target object / component / method, or a
signalname that isn't a Signal property) warn and are skipped — an authored connection going stale must not break scene load.