Taos API Reference
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    Function createExrSliceArrayTexture

    • Reshape a TALL EXR — a vertical stack of sliceHeight-row slices (e.g. a Godot lightmap atlas exported as 512 × 512·N) — into an rgba16float 2D ARRAY texture of N layers. The tall 2D form would exceed maxTextureDimension2D (8192); the stacked scanline data maps 1:1 onto the array layers via rowsPerImage.

      Parameters

      Returns Texture