Taos API Reference
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    Class TerrainProbeRenderer

    Draws the terrain into reflection-probe cube faces. Create once per (context, system) and register draw via ReflectionProbeCapturePass.addExternalDraw. Owns one small uniform per (probe slot, face) — the capture pass encodes all faces before the queue submits, so a shared buffer would be overwritten by the last face.

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    Properties

    draw: ProbeExternalDraw = ...

    The external draw callback for ReflectionProbeCapturePass.addExternalDraw.

    Methods