Taos API Reference
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    Class TerrainGeometryFeature

    Loads the terrain into the deferred G-Buffer. When a prior geometry feature has already written it (mesh renderers, skinned models), this loads on top so terrain and meshes share one G-Buffer; otherwise it clears a fresh one. Inert when there is no terrain.

    Implements

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    Constructors

    Properties

    name: "TerrainGeometryFeature" = 'TerrainGeometryFeature'

    Stable identifier used for lookup, signature hashing, and pass-name keying.

    enabled: boolean = true

    When false, the feature is skipped each frame. Toggling triggers a cached-graph invalidation.

    Methods