Loads the terrain into the deferred G-Buffer. When a prior geometry feature
has already written it (mesh renderers, skinned models), this loads on top so
terrain and meshes share one G-Buffer; otherwise it clears a fresh one. Inert
when there is no terrain.
Loads the terrain into the deferred G-Buffer. When a prior geometry feature has already written it (mesh renderers, skinned models), this loads on top so terrain and meshes share one G-Buffer; otherwise it clears a fresh one. Inert when there is no terrain.