The decal image (top-down; transparent outside the overlay). Sampled by the projector; typically from rasterizeVectorDecal.
Footprint center (degrees).
Side length of the square footprint the projector covers (m). Match the texture's coverage — see rasterizeVectorDecal's result.
ReadonlygameAdd this to the engine scene; remove it (or destroy) to hide the decal.
ReadonlyprojectorThe underlying projector — tweak opacity / blend / lit / source live.
Repositions the projector above the footprint under the current frame (reanchor-safe).
Convenience toggle for the projector's opacity (0 hides it).
Removes the overlay's GameObject from its scene (does not free the source texture).
A managed top-down decal projector over a lon/lat footprint. Owns a GameObject + Projector; call update each frame with the current GeoFrame.