Taos API Reference
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    Class GeoDecalOverlay

    A managed top-down decal projector over a lon/lat footprint. Owns a GameObject + Projector; call update each frame with the current GeoFrame.

    Index

    Constructors

    Properties

    gameObject: GameObject

    Add this to the engine scene; remove it (or destroy) to hide the decal.

    projector: Projector

    The underlying projector — tweak opacity / blend / lit / source live.

    Methods

    • Convenience toggle for the projector's opacity (0 hides it).

      Parameters

      • opacity: number

      Returns void

    • Removes the overlay's GameObject from its scene (does not free the source texture).

      Returns void