Draws world-space colored line segments over the lit HDR — the engine's
"visible collision shapes" / debug-line view. Feed it line-list vertices via
DebugLinesFeatureOptions.source (e.g. buildPhysicsDebugLines from
taos/physics, or any editor-built wireframe set).
Register AFTER the lighting features and before tonemap so the lines land in
the HDR image. When depthTest is on it reads frame.depth read-only: a
bright pass shows segments in front of geometry, a dim pass x-rays the parts
behind it, so you can see both where a collider is and how it sits relative
to the visible mesh.
Draws world-space colored line segments over the lit HDR — the engine's "visible collision shapes" / debug-line view. Feed it line-list vertices via DebugLinesFeatureOptions.source (e.g.
buildPhysicsDebugLinesfromtaos/physics, or any editor-built wireframe set).Register AFTER the lighting features and before tonemap so the lines land in the HDR image. When
depthTestis on it readsframe.depthread-only: a bright pass shows segments in front of geometry, a dim pass x-rays the parts behind it, so you can see both where a collider is and how it sits relative to the visible mesh.