Taos API Reference
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    Class Blend2DNode

    Blends across a 2D space (the 4-way strafe blend: front/back/left/right keyed by aim direction). Weights come from normalized inverse-square distance (Shepard interpolation), so the blend is exact at each sample point and smooth between them, and handles cardinal point layouts without triangulation.

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    out: Pose

    The pose produced by the most recent evaluate.

    x: number = 0

    Blend coordinates the game drives each frame.

    y: number = 0

    Methods